Agile & Multi-Platform Game Dev. with Unity – Tier 2 by Fred Moreau

Agile & Multi-Platform Game Dev. with Unity – Tier 2 Udemy

Friends, this time we are going to share an excellent option to perfect your professional skills. Agile & Multi-Platform Game Dev. with Unity – Tier 2 by Fred Moreau is the most sought after course by users and one of the most popular on Udemy, the best online course platform.

Agile & Multi-Platform Game Dev. with Unity - Tier 2 by Fred Moreau

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About the author Fred Moreau

Coach and Consultant – Design & Development, Business, Training

Udemy Agile & Multi-Platform Game Dev. with Unity – Tier 2 course description

In this series of videos, you’ll learn how to develop a video game project using Unity 5, with Agile development practices in mind. In Tier 1, we touched on Unity’s programming fundamentals to quickly deliver a prototype. Tier 1 Complete Project is included so that you can jump right in! In this second Tier will touch on Performances, Debugging, Design Patterns and other enhancements required to turn the prototype into a release. This training is for anyone who wants to learn object oriented programming for video games. It has introduction chapters that people familiar with Unity can skip. All the programming basics are covered, and we touch on all major features of Unity. The training focuses on programming, and uses a 2D game project to keep things simple and stay away from fancy graphics features that already are well documented. Whether you know programming or not, whether you’re new to Unity or already have some experience, this training will give you the good practices and help you organise yourself in the chaos of a video game project. I’m a self-taught developer myself. I work with Unity since 2011, and was very lucky to meet with mentors who taught me a great deal about Object Oriented Programming. That’s a lot to learn about when your background is not in engineering, though, I figured that if I could do it, anyone can.
I started to put this training course together a while back for a Master Class held with Unity, and decided to take it way beyond that, as I realised many developers were self-taught programmers, ex artist or designer, looking for that true programming knowledge. I wanted to emphasise on Agile practices, while this is not an Agile training in itself, because of the huge demand for Agile programmers. Agile Development really is a mindset that you cannot push. From a programmer’s perspective, it’s mostly about letting go of your desire for completeness and architecture awesomeness, and willing to deliver playable software as early as possible. The responsibility given to programmers brings a lot of stress, with which comes the need to foresee, plan and control development. Then any change in the plan becomes a trouble.
Team confidence is key to Agile Development, and confidence comes with knowledge.
The more you know, the more you trust yourself, and the less you doubt.
The less you fear change, the less complex and overthought you need to make your code, and the sooner you deliver a prototype.
This training aims at empowering programmers with enough knowledge to be confident in their capability to react to design changes and always deliver the most business value in the time they’re given.
Now, Agile Development isn’t just about prototyping, and we’ll also touch on Performances, Scalability and Reusability of the code, which is also key to maintain a project. I really wanted this training to go beyond the usual academic training course. It does have a good share of theory, but everything is put into practice. Its course is well planned and offers a smooth learning curve, while its delivery is more like a live coding session in which I share what comes to my mind as to why I do things along with tips and tricks.

Agile & Multi-Platform Game Dev. with Unity – Tier 2 Info:

  • Author: Fred Moreau
  • Language: English
  • Category: Development
  • Status: Available
  • Platform: Udemy
  • Ranking: 4.3 points.

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What is included in this Udemy course?

Use Unity Profiler to analyse performances and memory footprint. Optimise performances with Object Pooling technique. Use the Sprite Packer and optimise 2D rendering performances. Use Object Oriented Programming Abstraction to architecture a multi-platform object controller. Use Animator State Machines to drive conditional sprites animations. Use Animator Blend Trees to blend animations based on input parameters. Use Animation Curves to customise the controller behaviour. Implement a switchable weapons mechanism. Use Animator Layer weight to raise the ship shields.

What do I need to do this course?

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